![]() ![]() If you never rigged and animated anything before, all this might be very overwhelming for you, but for anyone who has at least some rigging and animation experience, and even better - some realization of how 3d animation works in general - all this should be really easy to follow. ![]() Not included, but really needed is some basic knowledge of 3ds max and rigging and animating. ![]() This guide will not teach you to work with 3ds max, or Maya or Blender, it will not teach you rigging or animation. This guide is based on 3ds max, but workflow for Maya is basically the same. O UI also has a “Convert skeleton.hkx to rig.txt” feature. HKXPack by DexesTTP with UI by ShadeAnimator.Some of the tools included in this kit, but look for newer versions using these links. GENERAL SOFTWARE INFORMATION TOOLS REQUIRED FOR ANIMATION MODDING: 5.8 ADDING CONTROLS TO THE RIG FOR MORE JOINTS.5.6 TO ADD ANNOATIONS TO YOUR ANIMATION:.5.3 IMPORTING NEW PREVIEW MESHES INTO EXISTING SCENE.5.1 USING THE RIG (CAT BASICS AND SWITCHING TO BIPED).5 WORKING WITH RIG AND ANIMATIONS AND TOOLS.4.4 IMPORTING ANIMATION ONTO BIPED RIG FROM FBX (BY MAIKCG).4.3 IMPORTING ANIMATIONS ONTO CAT RIG FROM FBX.4.2 IMPORTING ANIMATIONS ONTO GAME SKELETON INSIDE THE RIG FILE.4.1.1 ADDITIONAL INFORMATION FROM SHADEANIMATOR:.4.1 IMPORT VANILLA ANIMATION (BY MAIKCG).3.4 IMPORTING SKELETON FOR ANIMATION FROM SCRATCH.3.1 3RD PERSON ANIMATIONS, AND BASIC WORKFLOW.1.1 TOOLS REQUIRED FOR ANIMATION MODDING:. ![]()
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